The Outer Worlds and the new awakening for role-playing game lovers

The Outer Worlds and the new awakening for role-playing game lovers

We interview top directors of the new entertainment title for consoles and PCs The video game industry is at a particular time, one of those that are lived once every decade, when a…

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Video games: from the recreation room to the exhibition hall

Video games: from the recreation room to the exhibition hall

Three shows in Madrid and Barcelona take advantage of the popularity of video games to find new audiences and address their history and their impact on contemporary culture In 1972,…

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The long journey of video games

The long journey of video games

The history of the first mass media of digital culture as a technological and commercial career reaches several museums to analyze its powerful cultural legacy What is the most successful…

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approve math thanks to a video game

Approve Math Thanks to a Video Game is Possible

The Idea is an innovative and pioneering digital pedagogy method in Latin America that is applied in several schools in Chile and Peru to reinforce learning Let him raise his…

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online video games

Online video games increase social capabilities, not reduce them

A study by American and Canadian universities has revealed that ‘online’ video games do not reduce or replace real-life socialization, but complement and even expand it. It was also noted…

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Prince-of-Persia-The-Forgotten-Sands

Prince of Persia The Forgotten Sands 2010

Zobuz wrote at length about the Prince of Persia games, originally created by Jordan Mechner. In particular, We focused on the Sands of Time trilogy, which features an unnamed Persian Prince who…

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