DOTA 2’S 7.24 PATCH OVERHAULS NEUTRAL ITEM SYSTEM, REMOVES SHRINES AND MORE

DOTA 2’S 7.24 PATCH OVERHAULS NEUTRAL ITEM SYSTEM, REMOVES SHRINES AND MORE 1

The patch also removes all gold per minute talents.

A few days ago, the 7.24 patch was released. The biggest change is the elimination in patch 7.00 of the shrines. In addition to general alteration, there have been a considerable number of changes to both things and heroes. The greatest impact is the elimination of shrines and GPM abilities, which will significantly reduce snowball. Dire has a Teleport Advantage at the Outpost with the shrines not there anymore.

Also Read: DotA 2 Gameplay Patch Update: 7.24: Removal Of Shrines Notes, Overview and Rundown By Scairtin

Dota 2’s latest 7.24 patch has dropped and brings with it major changes to the game, including an overhaul to the neutral item system and the removal of Shrines and gold-per-minute (GPM) talents, among other updates. Heroes can now only equip one neutral item in their inventory, which now has a dedicated neutral item slot which replaces one of the four slots in every hero’s Backpack.

A neutral item stash has also been added so that players no longer have to store neutral items they are no longer using on the floor of their fountains. Players can teleport any neutral item they are carrying straight to their neutral item stash. To compensate for heroes only being able to equip one neutral item at a time, the number of neutral item drops has been increased to four. The chance that an item will drop from a neutral creep has also been increased from 9% to 10%, with neutral ancient creeps having a 30% chance to drop an item. In addition, Tier 5 neutral items now start dropping earlier at the 60-minute mark. The Fusion Rune and Phoenix Ash have also been removed from the game.

Second major change of the patch has removed Shrines from the game altogether after 7.23e reduced the number of existing Shrines from two for each team to just one.

Outposts will replace the Shrines as the objective located in each team’s jungle. They will start under the ownership of their respective teams and will start giving XP to whoever owns them at the 10-minute mark, though they can be captured at any time. As a consequence of the Outposts being moved away from where the side shops used to be, the lane bounty runes will now be located in each team’s secondary jungle area.

The vision and true sight granted by an Outpost has also been reduced from 1400 flying vision to just 700 ground visions. The other major change of the patch is the removal of all GPM talents from the game. The heroes affected by this change include Ancient Apparition, Chaos Knight, Chen, Crystal Maiden, Dark Willow, Disruptor, Earth Spirit, Enigma, Grimstroke, Io, Jakiro, Lion, Nyx Assassin, Ogre Magi, Omniknight, Oracle, Phoenix, Puck, Silencer, Tinker, Tusk, Venomancer, Winter Wyvern, and Witch Doctor.

The couriers have also received a number of changes, as they no longer disable their owner’s passive gold income if they are killed. However, they can no longer plant wards at level 15 or use items at level 25 on top of now giving away more gold and taking longer to respawn when they are killed. Other general changes with the patch include the addition of Snapfire and Void Spirit to Captain’s Mode, longer  times for levels 1-5, increased buyback costs, and tweaks to a number of heroes and items.

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About the Author: Barry Lachey

Barry Lachey is a Professional Editor at Zobuz. Previously He has also worked for Moxly Sports and Network Resources "Joe Joe." he is a graduate of the Kings College at the University of Thames Valley London. You can reach Barry via email or by phone.